More articles on design, building software, and creating products.
Design Leadership
Design Workshops for Product Teams, Compared
An honest 2026 comparison of design workshops for product teams: per-seat courses, facilitator training, design sprints, and private in-person workshops, with published prices and who each one suits.
7m0sDesign Leadership
The Problem of Creative Scaling
The skill that got you promoted is the skill that's killing you. Why creative leaders hit a wall when their org doubles, and what the job actually becomes on the other side.
6m0sDesign Systems
Micro Design Systems, Seven Years Later
A 2026 follow-up to the original 2019 post on modular design systems. What held up, what changed, and what we'd write if we were starting today. Covers design tokens, design engineers, and the quiet death of the design systems team.
5m30sDesign Career
Dear (Future) Designer: Don't Learn How To Code
The pressure to learn to code is persistent bad advice. What you actually need is literacy, not fluency — and the list of things worth learning is shorter than you think.
5m0sDesign Leadership
When to Hire a Design Partner, and When to Hire In-House
The choice between a design partner and a senior in-house hire isn't a tradeoff between two versions of the same role. They do meaningfully different jobs. Here's how to decide which one your team actually needs.
5m30sDesign Insights
What AI Actually Changes in Product Design
The discourse has collapsed into either 'AI eats design' or 'AI is nothing new.' Both are wrong. What actually changes, what doesn't, and how designers should adjust.
5m30sDesign Insights
Dear (Future) Designer: Accessibility Is Not A Feature
Accessibility is not something you add on top of a finished design. It is not a toggle. It is not a checklist you complete at the end. Accessibility is a quality of the design itself.
3m0sDesign Insights
Dear (Future) Designer: Understand Why Touch Matters
Fitts's Law is a fundamental principle that predicts interaction time based on target size and distance. Understanding this simple yet powerful concept helps designers create interfaces that are not just beautiful, but effortlessly usable.
3m0sDesign Leadership
On Design Evangelism
Design Evangelism, though less explored than its developer counterpart, is crucial for advocating the value of good design within organizations. This article delves into the four key roles of design evangelists—advocating, educating, collaborating, and inspiring—to empower teams and elevate design's impact.
8m0sDesign Systems
Micro Design Systems: Breaking the Monolith
Modular design systems will scale better, make design faster, and be less likely to fail. By applying the microservices architecture to design systems, we can create purpose-driven, interconnected services that grow with our products.
10m0s